BSG 12 and 13.

When I started the BSG I didn’t know if it would be even noticed. Well, you made it very clear since the beginning that there was a crowd of people “hungry” for accessible training about Blender. And so I kept delivering an episode every week for 10 weeks. Then I took a little break and now I have delivered two episodes in one day completing a standard set of 13 episodes of a TV show: BSG 12: http://library.creativecow.net/ciccone_paolo/blender-survival-guide-12/1 BSG 13:...

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BSG #10: it’s all about the keyframes

This week episode of the Blender Survival Guide is a direct response to the feedback that you have sent after Episode 9 was published. Being able to edit the value and position of each keyframe to fine tune your animation is a necessary ability and the BSG 10 shows you how to do it. Blender’s animation tools are very sophisticated and powerful but they use a unique layout for the UI and at first it might not be that clear where everything is. That’s why I wanted to cover this topic, once again, from the perspective of the...

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The Blender Survival Guide #7: creating a book promo shot

I don’t want to brag about it but we are at the 7th, non-stop week of Blender goodness,  at the Creative COW, and there is no sign of slowing down . On the contrary, this week’s episode is twice as long as usual, clocking at about 42 minutes. And it’s not finished. Next week I will complete the job and show how to create the final result. But this week we see how to create a promo shot for a book, and in the process we learn how to apply multiple materials and textures to a single object. That is the kind of...

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The Blender Survival Guide – Part 4: more 3D text!

In what is now a weekly “tradition”, part 4 of the “Survival Guide” is now online. Expanding on the subject started last week, we work on making the 3D text look better by learning how to use additional fonts, how to create new materials and how to take advantage of optimized Ambient Occlusion. These are all fairly dense topics but, as usual, I give you the condensed version of them so that you can start appreciating the features without being “clobbered” by the details. I’m a big believer in...

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Creative Lower Thirds with Blender and After Effects

Coming up with new ways of making lower thirds can be challenging. Using a cloth simulation is a fresh, different approach that I don’t see often. In this tutorial I show how to create a nice flowing banner, complete of matching texture, in Blender, the amazing and free 3D modeling and animation software. This is inspired by the lower third technique used in Bravo’s “The Rachel Zoe Project” and it’s a a gigantic tutorial, running at a total of 54 minutes! I just had too much fun in doing it. Next to the tutorial...

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