The Blender Survival Guide – Part 4: more 3D text!
In what is now a weekly “tradition”, part 4 of the “Survival Guide” is now online. Expanding on the subject started last week, we work on making the 3D text look better by learning how to use additional fonts, how to create new materials and how to take advantage of optimized Ambient Occlusion.
These are all fairly dense topics but, as usual, I give you the condensed version of them so that you can start appreciating the features without being “clobbered” by the details.
I’m a big believer in “learn by doing” instead of “learn by endless list of features”
so the BSG continues in giving you a non-linear, target-oriented, presentation of the amazing power of Blender.
We are approaching the end of the Guide, since I think that six or seven episodes should be enough to get people started. I will continue presenting Blender tutorials after the BSG is completed but they will be single-topic lessons.
If you have any specific topic that you would like to see covered in the guide or other videos please drop me a line here or at the COW and let me know.
Episode 4 of the guide is at: http://library.creativecow.net/articles/ciccone_paolo/blender-survival-guid…
Happy Blendering.
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Hey Paolo,
Thanks for another good guide video. In regard of suggesting a topic, could you please dedicate a part (or two) on the Logic panel and object collision and the game engine.
Thanks!
Hi Giovanni, thanks for the suggestion. I will keep it in mind for the Blender 2.5 series.
Your real world method is excellent. I am learning much faster now.
Are there such things as expressions in blender for actions such as wiggle in AE?
Looking forward to more tutorials! Thank you.
Jef
@Jef. Yes, Blender has a very complete Python interpreter, similar to the ActionScript integration in AE. Python can be used both for writing full programs, see the After Effects Exporter that I published recently, or for controlling objects. If you want to learn about that I suggest the book “Mastering Blender” by Tony Mulles. It has a good description of all levels of integration of Python in Blender and it contains several examples.
I just want to thank you for these great tutorials. Finally there is someone who speaks like a normal person when explaining Blender. I can’t tell you how much you’ve helped so far. And i still have more tutorials to go!!! keep up the great work.
Hi Matt. Glad you found the guide. Please don’t hesitate contacting me if you want to see some specific topics covered.
Best.