Reality 2.20.1.15 available. Fix for displacement mapping in place.
I’m sorry to say that the previous build, 2.20.1.114 introduced a bug in the conversion of the displacement parameters. The Negative and Positive displacement values were too high because they shared the same multiplier used for bump mapping. This version restores the correct displacement conversion.
read moreReality 2.2 has been released
Reality 2.2, a free update for all Reality 2.x user, has been released. Version 2.2 provides a numerous important fixes and a few improvements. This update is strongly suggested for all users of Reality 2. Of importance is the refining of the materials conversion from Studio to Reality/Lux. The specular and bump map channels have been improved so that it’s easier now to have great renders with little or no adjustment. The following render was obtained by loading Victoria 4, and adding the “Charlie-Neve” texture. No...
read moreNew ACSEL and ACSEL Share website
ACSEL is one of the best features of Reality. It allows you to configure a shader set for a certain model that you use in Studio and later on use that shader automatically. No loading, no searching, no fuss. Unfortunately this tool has been overlooked in the past and that ends today with the introduction of acsel.preta3d.com, a website dedicated to all things ACSEL which includes a searchable catalog of shaders and tutorials. More content will be developed in the next months so be sure to take a look, bookmark the say and say...
read moreReality 2.11.2.123 Released
A new free update to Reality 2 is available. This version include vital fixes for the ACSEL system that are recommended for all users of Reality 2. Description of the updates. Fixed bug in ACSEL that caused the stripping custom metal’s color and texture. The values were actually kept in the shader database but not re-used. No loss of data but it was corrupting the material definition in Reality. This fix restores the data present in the database. Fixed glossy material in SLG. Previously it was not changing much between lowest and highest...
read moreReality 2.11.2.122 Released
I have a very minor update to Reality but one that can affect you if you use SLG. Build 2.11.2.122 has exactly two changes: Fixed bug in polish value for metal when rendering via SLG. Previously all polish values caused a mirror-like shine. Fixed bug that caused scene gamma value to be 1.8 on Mac OS. It’s now correctly set to 2.2. Included updated scripts to support hiding of body parts when using Genesis. This is a free update. To install this update you can simply restart Studio and Reality will show you the installation...
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