LuxRender 1.0RC1 released!
Today I’m glad to announce a pretty big milestone for LuxRender: the release of version 1.0!
Lux has been growing and improving at an incredible pace in the last two years. This is a program that was, in my humble opinion, so full of features that was worth of the 1.0 moniker when it was at version 0.8. Nevertheless the developers pressed on, didn’t let the success get to their heads and they continued on their roadmap.
LuxRender is one of the most radiant examples of what Open Source Software can do. This is a program that is driven by nothing else but the desire to create to most beautiful rendering program possible. LuxRender comes with an integrity of approach that is hard to find anywhere else in the industry. Here is a program that absolutely, without compromise, tries to emulate the physical model in your scenes. Even the best competitors, applications licensed for thousands of dollars, struggle to compete with the level of realism that LuxRender provides. To have this happening “for the love of the art” is simply astonishing.
This release is not complete yet. The RC1 suffix means that this is a “Release Candidate”, not the final, official release. Nevertheless this is a very good milestone. A few more adjustments and the full version 1.0 will be available soon. Version 1.0 replaces what we have known for the past few months as 0.9. Version 0.9 is no more, long live 1.0!
In my testing I found that the GPU acceleration has improved dramatically and the same happened to a few other features, like subdivision.
You can find the official announcement at the LuxRender news page.
Download the new build, point Reality to it and take it for a spin. If you find any problem please report it to the LuxRender BTS so that it can be fixed before the final 1.0 release.
Happy rendering!
