Get the new Reality 4.3!

Get the new Reality 4.3!

A new update to Reality 4 is ready for you! Reality 4.3 gives you more power, more ease of use, and more control than before. Improvements Added per-texture copy and paste. Improved usability of the Cloth editor. Improved UI with new icons, made it compatible with...
Light-Emitting Materials

Light-Emitting Materials

Sometime it is necessary to make some areas of a model emit light. For example, we might have a TV screen that needs to glow in the dark. Reality makes this taks very easy. If we click on the Modifiers tab of any material, we find, at the bottom of the panel, the...

Take control of your materials: displacement maps

Unlike bump and normal maps, a displacement map affects the geometry of a model. This means that the polygons are moved, displaced, from their original position. For example, if we have a model of a car, a displacement map can move the polygons in it to simulate the...

Take control of your materials: normal maps

Last week we looked into the role of bump maps and what they do. Today we are going to look into the fascinating world of Normal Maps. Normal Maps, NMs for short, are special cases of the bump map. They are very similar in function but with a twist: they hold more...

Take control of your materials: what is a bump map?

Previously, we saw how to manage an Image Map texture in the Texture Editor. The power of textures is that they can be used for many different effects. In the simplest of cases, a texture provides the “paint coat” of a surface. A texture can, for example,...