Take control of your materials: what is a bump map?

Previously, we saw how to manage an Image Map texture in the Texture Editor. The power of textures is that they can be used for many different effects. In the simplest of cases, a texture provides the “paint coat” of a surface. A texture can, for example,...

A gift for you: the Perfect Shot Scene

After I released the V7 and Austrani Outfit presets for Reality I received several requests about the lighting setup used for the promos. Well, it will not be said that I keep my “magic ingredients” secret. Today you can get the same exact scene that I...

Using Reality presets

Hi. By now you have probably seen that Reality Automatic Presets are getting distributed. At the time of this writing there are just two presets: one for G3M and one for Victoria 7. I’m working on making many more, so watch this space for announcements. So,...
Take control of your materials – Blue latex

Take control of your materials – Blue latex

Last time we looked at the texture editor in more detail. Today I’d like to take a break from all that theory and see how easily we can work on the materials to get something really cool out of them. We are going to customize Latex colors. For this tutorial...

The Reality forums have moved, and they are back home!

  Hello everybody. Effective immediately the Reality forums have moved back to our own web server. I apologize for imposing this inconvenience on you, but we feel that this is a necessary move that will lead to serving the Reality community even more effectively....
Take control of your materials – Part 5

Take control of your materials – Part 5

Last week we looked at the Texture Preview and its anatomy. Think of the Texture Preview as a gateway to the texture. The preview lets you peek at the essential information about a texture. To see the full set of properties of a texture you need to open the Texture...