Search found 142 matches

by Fram1963
Wed Jul 27, 2016 9:58 pm
Forum: Troubleshooting
Topic: Animation - select frames?
Replies: 34
Views: 20064

Re: Animation - select frames?

Works fine for me with DS 4.8.0.59 and latest Reality 4.3
by Fram1963
Fri Jul 22, 2016 2:44 pm
Forum: Troubleshooting
Topic: HELP!! Reality Says It's Unconnected
Replies: 42
Views: 24898

Re: HELP!! Reality Says It's Unconnected

Do you see this menu item (circled in red) in your DAZStudio 'Render' menu?

DAZ Menu.jpg


and if yes, are you using this to start Reality?
by Fram1963
Fri Jul 22, 2016 12:49 pm
Forum: Troubleshooting
Topic: Trouble with sIBL
Replies: 8
Views: 6327

Re: Trouble with sIBL

Interestingly Lyne all my ambient values are set to black?, that's with the sIBL's that come with Reality (along with my SingleIBL sets) and all the custom ones I have made myself. Anyway here's where the Ambient tab is in Daz, your layout may be different to mine but the surfaces tabs content will...
by Fram1963
Thu Jul 21, 2016 4:59 pm
Forum: Troubleshooting
Topic: Trouble with sIBL
Replies: 8
Views: 6327

Re: Trouble with sIBL

You're right Lee... when 'Per Pixel Shading' is 'On', you do not see the preview IBL image in your viewport. Also, in the "Surfaces" tab, if Ambient colour is set to black, make it white and the image will appear.
by Fram1963
Mon Jul 18, 2016 1:43 pm
Forum: Tips, techniques, and recipes
Topic: G3F and Iray skins
Replies: 15
Views: 27643

Re: G3F and Iray skins

Thanks Jaime for this very informative post!
by Fram1963
Fri Jul 15, 2016 1:44 pm
Forum: Troubleshooting
Topic: chinese garden details wont load
Replies: 7
Views: 7360

Re: chinese garden details wont load

Glad I could help. Have fun!
by Fram1963
Wed Jul 13, 2016 3:01 pm
Forum: Troubleshooting
Topic: 7_Tear in Reality makes eye lids and flesh black.
Replies: 7
Views: 5018

Re: 7_Tear in Reality makes eye lids and flesh black.

In addition to setting to pure white, you want to also make sure that under the "Opacity tab", there is no Alpha map (image map) and that the Opacity/Map strength is set to 1.00, No Modifiers --bump or displacement map. This apply to 5_Cornea, 7_EyeSurface and 7_Tear. If this doesn't help,...
by Fram1963
Tue Jul 12, 2016 10:11 am
Forum: General
Topic: Combining bump and normals
Replies: 10
Views: 7836

Re: Combining bump and normals

You're welcome!
by Fram1963
Mon Jul 11, 2016 3:38 pm
Forum: General
Topic: Combining bump and normals
Replies: 10
Views: 7836

Re: Combining bump and normals

Thanks Marcel. Just for clarification. I thought the following were also required to make Bump+Normal work together:

- Set the amount for Texture A to 0.0008
- Set the amount for Texture B to 1.0
- Set the function to Add

Maybe things have changed?

Cheers,
by Fram1963
Sat Jul 09, 2016 12:51 pm
Forum: Audience Participation
Topic: Beams
Replies: 9
Views: 19000

Re: Beams

Thanks again Marcel for all the good stuff you're sharing!

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