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It struck me, as we are waiting for shadow catching with IBL in Reality/Lux, that the ability to scale, move and stretch the IBL "sphere" itself is important for the usability of this feature. Of course, I've tried this in DS with Iray. While it does the job, their implementation is very c...
- Sat Sep 03, 2016 9:01 pm
- Forum: Troubleshooting
- Topic: bright ring around iris
- Replies: 2
- Views: 3299
I'm getting a bright ring around the iris (v4.2, don't recall if it's a problem with g3f also). I've been noticing this with various texture sets. Typically I have both a spot light and a mesh light illuminating the face, and I adjust their intensities in Luxrender. Here's an example of what I'm get...
- Tue Aug 30, 2016 2:17 pm
- Forum: Reality News
- Topic: Congratulations on 6 years of Reality!
- Replies: 5
- Views: 12106
This is quite a milestone. Paolo's hard work and vision have breathed new life into our 3D world. Can't wait to see what the future holds in store!
I notice that in DS, the limit for the subd parameter is 2. So, I should remove the limit and set that one to 3? My understanding is that the other parameter (Render subd, which seems set to 3) is for Iray only so it's irrelevant for Reality. Is that right?