Fading painted wood

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Marcel2586
Posts: 371
Joined: Sat Mar 05, 2016 7:42 am

Fading painted wood

Postby Marcel2586 » Sun Sep 25, 2016 10:40 am

I am having fun with substance designer and once again i share my texture with you all.

This package has two diffuse maps. one fading red and one fading white map
As usual it contains;

4096x4096 Diffuse map (white and red)
4096x4096 Normal map
4096x4096 Displacement map (give it 10% displacement)
4096x4096 Specular map
4096x4096 Bump map

Download it from here
http://www.realitypluginart.com/Downloa ... d_Wood.zip
Faded_Red_Paint.png

Faded_White_Paint.png
this would be funny if it weren't happening to me :shock:

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banditcameraman
Posts: 75
Joined: Tue Mar 01, 2016 7:27 pm

Re: Fading painted wood

Postby banditcameraman » Sun Sep 25, 2016 11:20 am

Wow! Many thanks for sharing this, Marcel :mrgreen: :worship:

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Marcel2586
Posts: 371
Joined: Sat Mar 05, 2016 7:42 am

Re: Fading painted wood

Postby Marcel2586 » Sun Sep 25, 2016 11:32 am

Use it, abuse it. if someone needs more diffuse colors, let me know i will upload it. You can give me the RGB code and i will take care.
this would be funny if it weren't happening to me :shock:

Fatbear
Posts: 24
Joined: Wed Mar 09, 2016 1:32 pm

Re: Fading painted wood

Postby Fatbear » Sun Sep 25, 2016 5:50 pm

Great work Marcel! Thanks!

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sigstan
Posts: 381
Joined: Sat Jan 24, 2015 3:59 pm
Location: Denmark

Re: Fading painted wood

Postby sigstan » Tue Sep 27, 2016 1:20 pm

Cool!

So is easy to produce the right maps for Luxrender in Substance Designer?
/Sigstan

Gederix
Posts: 96
Joined: Tue Mar 01, 2016 11:06 am

Re: Fading painted wood

Postby Gederix » Tue Sep 27, 2016 2:34 pm

Substance designer eh? Looks pretty slick, can it do scales or chainmail?

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Marcel2586
Posts: 371
Joined: Sat Mar 05, 2016 7:42 am

Re: Fading painted wood

Postby Marcel2586 » Tue Sep 27, 2016 6:52 pm

sigstan wrote:Cool!

So is easy to produce the right maps for Luxrender in Substance Designer?


With Substance painter you can load your mesh and paint on it. It works with UVmaps and works pretty straight forward.You paint in layers just as you would do with Adobe Photoshop.
You export all the maps that you want.
It exports;
Ambient occlusion
Anisotropy angle
Anisotropy level
Base color
Diffuse
Displacement
Emissive
Glossiness
Height
IOR
Metallic
Normal
Opacity
Reflection
Rooughness
Specular
Specular level
Transmissive

With Substance designer you design textures with nodes and can export this to Substance painter or as bitmaps.
The Bitmap export sizes are.
128x128
256x256
512x512
1024x1024
2024x2048
4096x4096
8192x8192 (Experimental and this size my video card cannot handle)
I bought the Indie license (250 dollar) and i have all the 3 programs. Painter, Designer and a wonderful little program called Image-to-material generator for short B2M.
It was worth the argument with my wife.
sujesh-nair-facedetails_SP.jpg

The picture above is not rendered with Reality and luxrender.
this would be funny if it weren't happening to me :shock:

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Marcel2586
Posts: 371
Joined: Sat Mar 05, 2016 7:42 am

Re: Fading painted wood

Postby Marcel2586 » Tue Sep 27, 2016 6:57 pm

Gederix wrote:Substance designer eh? Looks pretty slick, can it do scales or chainmail?


Yes it does, i have not tried that one but i have seen some as a free presets.
chainmail.jpg

preview-1.png

The pictures above where not rendered with Reality and luxrender.
this would be funny if it weren't happening to me :shock:


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