rendering on a network

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Joined: Wed Apr 13, 2016 4:09 am

rendering on a network

Postby kmccarty » Thu Mar 21, 2019 9:05 am

Hi, I am wondering if there is a way forward with this issue, but I'm not sure.

Essentially I am wanting to export my scenes via reality (we are currently still using 2, but could upgrade if needed), and offloading them to a high performance computing cluster running linux for network rendering. I can get Lux to perform the rendering on the cluster but it throws errors looking for resources and textures from the DaZ folder (like skins, for example: ["C:/Users/Public/Documents/My DAZ 3D Library/runtime/textures/silverraziel/garen/garenlimbs.jpg"]). Is there a way I can edit a file with the new path or compile the files to include the textures?

Thanks for any advice in advance!


Posts: 129
Joined: Tue Mar 01, 2016 5:12 pm

Re: rendering on a network

Postby PlatnumK » Thu Mar 21, 2019 7:51 pm

In Reality 1st click on Render then on Texture Collection then Enable Texture Collection & finally make sure that Original in selected.

Now when you export your files from Reality it will collect all required textures a place them in the output folder structure

Screen Shot.png

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