Rality Update

 

For the past few weeks I have posted news about the development of the Studio version of Reality. It is now time to talk about Reality for Poser.

The two versions are actually getting developed at the same time. There is one version of the Reality User Interface (UI) and exporter. Most of Reality, 99% or so, is shared among all the versions.

So, the past months saw the development of Reality for both platforms but I focused my effort on the Studio version because Poser users are already using the latest technology.

I want to highlight here some of the new things that will be introduced in the next update of of Reality.

Installer

We finally have an installer for Reality. The installer takes care of automatically placing all the needed files in the right place. It also checks that the version of Reality that you are installing is compatible with the version of Poser that you have.

New look

While the UI has not changed, Reality now has a new look that integrates better with Poser.

Reality new skin

The new “skin” is the same for both the Mac OS and Windows version, similarly to what happens with Poser. The new skin also takes less space on the screen and so it’s ideal for low resolution machines, like the so-called HD laptops. If you prefer the native look of your OS you can revert Reality to use that skin with a click on the Advanced tab.

Smaller and faster

Several optimizations have been made to Reality. They are all “behind the curtain” but result in a program that requires less RAM and it’s much more responsive.

ACSEL

The new version of Reality includes a system for creating your own material settings for any object. Once you create a preset for an object you can store it and Reality will use that preset automatically, the next time that you load the same model with the same Poser materials. For example, let’s say that you use V4 with the Rio skin quite often, and that you found a better configuration for the materials than the one provided automatically by Reality. You can store that configuration and the next time that you load Rio in Victoria Reality will automatically adjust its settings as you configured them.

This system is called the Automatic Custom ShadEr Loader, or ACSEL for short. ACSEL is automatic, it allows you to create your own Custom materials, called shaders, and it’s infinitely extensible.

There will be several other changes and improvements in the next version of Reality. More details will be available in these pages as we complete this new release.

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Happy rendering!

 

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