Sometimes a model might have a UV map defined incorrectly, which can cause subtle but visible artifacts in the render.

This can be puzzling, as nothing seems wrong. The source of the problem is indeed very hard to spot. Fortunately it can be solved easily by using the handy Blender editor.

In this video I show you how to easily fix those issues with a step-by-step tutorial.

Pin on PinterestShare on FacebookTweet about this on TwitterShare on Google+