SLG: error about a file format not found
when rendering V4 with SLG I receive the following error message: [SLG] RUNTIME ERROR: Unknown image file format
This is caused by an SLG bug triggered by the use of solid color for texture, typically for the eyelashes of the character. You can bypass this issue by applying a solid color image to the eyelashes material. For example:
- Make a 100×100 image file
- Set the color to a dark grey, almost black
- Save the file
- In Reality assign that file to the Diffuse channel of the eyelashes material.