About
March 23rd, 2010
Pret-A-3D’s mission is to make 3D accessible. This includes providing training and creating content. Our area of expertise includes ZBrush, Blender, Carrara, After Effects and we are for hire for custom projects the integration of 3D technologies in the world of Motion Graphics. You can contact us via email using pret.a.3d at gmail dot com.
Paolo,
Thanks for creating and sharing your Blender tutorials. Your content with need-to-know instructional focus on useful end-results plus your friendly, supportive style delivers tuts worth watching and rewatching.
I hope UV mapping with Blender is on your horizon.
Best regards,
Rob
Hi Rob.
Thank you very much, the feedback that I received from all of you about the BSG has been incredibly positive, beyond what I was expecting and it’s just great. It gives me the confirmation that this approach works and it’s worth expanding.
UV will be definitely covered at some point. The idea is to provide the BSG for now, in the transition time between 2.49 and 2.5/2.6. Once the new version is out I was thinking to create a complete Blender guide geared toward the Motion Graphic artist, using the same approach of the BSG but expanding it to cover Blender completely. And maybe expand it a bit more later with an Advanced tutorial.
What do you think?
As you work with Blender 2.49 on your BSG series, I definitely appreciated your
choice of 3D text as a launching point and how well you introduced the more incrementally challenging detail…the payoff: a useful technique I can use for creating content for compositing.
Continuing with text and perhaps simple primitives, I would love to know how to take images files and texture map them to either. Also, after lighting my
text and simple objects, knowing how to bake with Blender so that when I export my textured objects they include shadows and highlights would be something I’d love to know how to do. I 2D animate with Anime Studio and Anime can import and to
a limited degree animate obj files with bake textures. I figured out out
to UV map with Wings 3D and import into Anime, but I need Blender for the baking
of obj files.
Not everyone has After Effects but everyone has access to Blender’s particle
system…I hope you’re considering showing us how it can be harnassed with a series
of tutorials…I just love kinetic atmospheres.
I’m sure I’ll value the utility of what you consider the “basics” and when a
stable 2.5/2.6 is on the scene, your ambition for creating a complete Blender guide…oh my, how generously heroic and most welcomed.
I used to surf the waves of Santa Cruz and now I surf to another Santa Cruz
resource.
Cheers,
Rob
Paolo,
Here’s a suggestion for a tutorial for the open-source crowd: using Inkscape
to create a logo file that can be extruded in Bender.
Best regards,
Rob
@Rob
Hey Rob, thank you for the feedback and the suggestions. Basic texturing is planned for the BSG, maybe Part 7 or 8. We’ll see. And particles are also planned, not sure if for the BSG or as a separate series of tutorials. A lot depends on the evolution of 2.5.
Best.
Just watched BSG videos 6 & 7…thanks for guiding me through the Blender
jungle with incrementally challenging tasks.