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BSG #9 is out!

New episode centered around the theme of cerating a “flying photos” animation in 3D. Lots of good techniques and useful tips. The project files are included.

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  1. Giovanni
    April 7th, 2010 at 00:27 | #1

    Thank you for another great lesson! Every week I look forward to the next BSG video!
    Succes with the making of the next video :) It’s a great thing for the Blender community!

  2. Pret-A-3D
    April 7th, 2010 at 07:15 | #2

    Thank you Giovanni, very much appreciated.

  3. Paul
    April 9th, 2010 at 11:24 | #3

    Love these! Keep up the fine work! When will the DVD be available?
    Thanks again,
    Paul

  4. Pret-A-3D
    April 9th, 2010 at 12:09 | #4

    Thank you Paul. The DVD? I’m waiting to see if there is a need for it. I’d love to make one.

  5. April 10th, 2010 at 00:48 | #5

    Paolo,

    Once again, you’ve done a fabulous job. Your tutorials are stress free and I’m always sad when they end.

    On #9, I ran into something I thought was a bit odd. I wasn’t getting a shadow from the the key light when it was using shadow buffer, but it worked with raytrace. Then I learned I had to move the light closer to the photos. This solved the problems. The other solution was to play with the bias value, reducing it almost to zero.

    in unrelated news, I started playing with 2.5. WOW!!!!

    Cheers,

    Sterling

  6. Uwe
    April 10th, 2010 at 08:07 | #6

    Hello! Great tutorials! My question: Is it able to make objects sharp and blur the background using camera lens parameters? If I use a digital camera and zoom an object, the background isn’t sharp. I want to simulate this effect in blender.

    with kind regards
    Uwe

  7. Pret-A-3D
    April 10th, 2010 at 10:11 | #7

    Hi Uwe.
    What you are describing is called “Shallow Depth Of Field” where basically the objects away from the subject are progressively blurry. You can achieve this is several ways. One of the simplest and fastest method is to render the subject and background separately and compose them in After Effects and apply a “Camera Blur” effect. Another option involves using the composite nodes of Blender, not too difficult but just a bit long to explain here. A third option is to render via LuxRender (http://www.luxrender.net) , which fully supports Blender, and use the Depth Of Field option of LuxRender. It behaves very similarly to your still camera.

  8. Uwe
    April 11th, 2010 at 00:13 | #8

    Hello! That’s it! Thank you. I use AE primary. But I want to get more know how in real 3D, too. So I’ll try Luxrender.
    And many thanks for your AE Importer infos! I have a lot of fun with it, because I like ULTRA. So I can make my own studios …(:-)

  9. April 12th, 2010 at 07:08 | #9

    Another corker! Thanks Paolo.

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