The BSG is back!
As promised, a new episode of the Blender Survival Guide, BSG for short, is available for your viewing pleasure.
We spent 10 good weeks getting comfortable with Blender and now we are in excellent position to start stepping it up a bit. With BSG 11 I begin to delve a little deeper into the modeling side of Blender, showing how to modify basic geometry and how to solve some of the problems that you will face in everyday projects. This involves joining different pieces of geometry, re-arranging them, creating organized duplicates of objects, etc.
All this while we search for the “Holy Grail” of lighting: volumetric lights.
BSG 11, clocking at around 30 minutes, is only the first part of this new tutorial. Next week we will see how to actually achieve the effect by using the amazing Lux Render. You don’t want to miss it!
Thanks Paolo!
I was just starting to get withdrawel pains! After two weeks of supposed You Tube tutorials, I can really appreciate your style, effectiveness and thoroughness of your work!! This is another great tutorial, and I hope you will do many!! of these. Thanks for my fix!
Paul
Once again, another outstanding tutorial Paolo! Many thanks, Mark