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Archive for April, 2010

The BSG is back!

April 30th, 2010 Pret-A-3D 2 comments

As promised, a new episode of the Blender Survival Guide, BSG for short, is available for your viewing pleasure.

We spent 10 good weeks getting comfortable with Blender and now we are in excellent position to start stepping it up a bit. With BSG 11 I begin to delve a little deeper into the modeling side of Blender, showing how to modify basic geometry and how to solve some of the problems that you will face in everyday projects. This involves joining different pieces of geometry, re-arranging them, creating organized duplicates of objects, etc.

All this while we search for the “Holy Grail” of lighting: volumetric lights.

BSG 11, clocking at around 30 minutes, is only the first part of this new tutorial. Next week we will see how to actually achieve the effect by using the amazing Lux Render. You don’t want to miss it!

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No BSG for you!

April 19th, 2010 Pret-A-3D 5 comments

No, I’m not the tutorial nazi, this week I’m taking a quick break.  You can find a bit more details at my COW Blog

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Next Blender: 2.5 or 2.6?

April 14th, 2010 Pret-A-3D No comments

I wrote a bit of explanation in my blog at the COW: http://blogs.creativecow.net/blog/1138/the-next-blender-25-or-26

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BSG #10: it’s all about the keyframes

April 13th, 2010 Pret-A-3D 11 comments

This week episode of the Blender Survival Guide is a direct response to the feedback that you have sent after Episode 9 was published. Being able to edit the value and position of each keyframe to fine tune your animation is a necessary ability and the BSG 10 shows you how to do it.
Blender’s animation tools are very sophisticated and powerful but they use a unique layout for the UI and at first it might not be that clear where everything is. That’s why I wanted to cover this topic, once again, from the perspective of the MoGraph artists so that you can now see where everything is without having to read chapter after chapter of stuff that might never be used. Like rigging, for example.

So, if you were wondering how to create a “hold frame” or how to re-time your Blender animation, or you wanted to learn how to use markers (Blender has markers?), go to the Blender Survival Guide #10, it’s available at this link:

http://library.creativecow.net/articles/ciccone_paolo/blender-survival-guide-10.php

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BSG #9 is out!

April 5th, 2010 Pret-A-3D 9 comments

New episode centered around the theme of cerating a “flying photos” animation in 3D. Lots of good techniques and useful tips. The project files are included.

Categories: News, Tutorials Tags: ,