Adding water to a Studio Scene with Reality
New video tutorial for Reality 1.0. How to add and configure water.
New video tutorial for Reality 1.0. How to add and configure water.
Here is a quick two-part tutorial on how to start using Reality/LuxRender and how to master the Glossiness material.
Enjoy!
Today Pret-A-3D announces the features for the upcoming plug-in “Reality.” The following video highlights what Reality does.
Reality features at a glance:
Reality brings the world of physically-based materials to Studio. Now you can shine a light in front of a Daz character and see that light reflected accurately on the cornea of the character. No need to use reflection maps that rarely match the lighting in your scene. Water can be fine tuned to any degree, changing color, clarity, and ripple amount. Metal presets are available for Gold, Silver, Aluminum and Copper. Metal is reflective to any degree of polish and supports anisotropic reflections.
Availability and price to be announced.
This is an image rendered by Daz Studio artist “Mattymanx” after just a few days of use of a pre-release version of Reality. Click on it for full size version:
The same exact scene rendered with the built-in renderer of Daz Studio, without using Reality:

Reality includes the ACSEL (Automatic Custom ShadEr Loading) technology that reads specially fine-tuned shaders for a given model. With ACSEL, content creators will be able to provide specially fine-tuned shader settings that will deliver the best realistic result for their Studio models right out of the box. If you would like to learn about ACSEL and how it can make your products stand out please contact Paolo Ciccone: phciccone@gmail.com.
I take the occasion to thank the development team of LuxRender, for creating Lux, the amazing program that the Reality plug-in is designed to work with. Without Lux there would be no “Reality” so please be sure to go to http://www.luxrender.net and leave a thank you note for all the people who made this possible.
Credit: bottle collection in video modeled by Jeremy Birn.
This is a technology preview of an upcoming plugin from Pret-A-3D.
In the past months I’ve been working on a new idea to extend the rendering capabilities of Daz Studio. The result is an upcoming plug-in that opens new possibilities not available before for the Studio artist.
The following scene was created in Daz Studio, rendered from Studio with this new plugin. The image has absolutely no postwork, that is a straight-from-the-renderer file.
The scene uses only one light, a physically-accurate sun light. No Image-Base Lighting was used.
The water is physically based with real-life absorption mapped.
Please note the back-side of the columns, it has a bit of reflected light. Please note the underwater caustics and the ambient light. All this is automatically generated by a single light.
This is only one of the many features that I will introduce in the next few weeks.
More in the coming days. I hope you enjoy it and that it can inspire on what is going to be possible in Daz Studio. Click on the image to see it at full size.
Sometimes conforming hair can show artifacts in the form of thin lines appering in the wrong area. That is the sign of a UV map that is out of boundary. Here is a tutorial that shows you how to fix the problem using the free Blender 3D modeling program.
In a previous discussion on DAZ3D came out that using welded figures for FBMs caused the resulting morph to “esplode” the target geometry, see this early YouTube video.
Well, I resolved the issue and here is another tutorial that shows you how you can still export a welded figure from DAZ Studio, edit it in Blender and then re-import it as a morph target and be a Happy Camper ™
Blender 2.49 includes a patch to the OBJ import/export that I added in order to support groups via Blender’s vertex groups. This made Blender capable of creating Full Body Morphs for Poser figures. Here is a quick tutorial that shows this new feature in action.