Blender 2.49 includes an update to the OBJ import/export that I added in order to support groups via Blender’s vertex groups. This made Blender capable of creating Full Body Morphs for Poser figures.
Here is a quick tutorial that shows this new feature in action.
httpvh://youtu.be/7pGq0T5ASWQ
Thanks for this video, I am new in blender and i am lokking how to do morph for poser. It was very educative. I just need find the script for this.
Thanks so much and good luck!
Glad it was helpful. Don’t hesitate to ask more informaiton if you need.
Thanks for the add to blender! I just found this and that you got the add in there. I started with it already in there, so I took it for granted 😉 Learning Blender and Poser now…have rendered with Daz a while for fun. I referenced this in the article on my blog, hope thats OK!
Links are always welcome. Thanks!
Hola de nuevo, ahora vengo con una pregunta mas,importe un zapato (.obj) a 3d max, ahi modifique solo la cubierta del zapato, ahora quiero saber como lo exporto o guardo para que me sea reconocido de neuvo como si fuese el zapato original, respecto a la pose de los pies, gracias
Hello again, now I come with a question more, I import a shoe (. Obj) to 3d max, there only modify shoe cover, now I want to know how I export it or save it for me to be recognized redialing as if the shoe was original, relative to the pose of the foot thanks