I don’t want to brag about it but we are at the 7th, non-stop week of Blender goodness,  at the Creative COW, and there is no sign of slowing down :). On the contrary, this week’s episode is twice as long as usual, clocking at about 42 minutes. And it’s not finished. Next week I will complete the job and show how to create the final result. But this week we see how to create a promo shot for a book, and in the process we learn how to apply multiple materials and textures to a single object. That is the kind of operation that you need to do over and over again when working in 3D. Getting a grasp on how to assign multiple materials is an essential skill and a perfect fit for “survival Blender.”

The BSG is meant to provide a basic, well rounded, set of skills that will help you approach Blender with the maximum amount of reward and the minimum amount of labor.
It seems that it has reached the goal as more and more people are now asking for more advanced topics. Those will be coming soon, a lot depends on the speed of development of Blender 2.5/2.6.

The curios notation for the version number is due to the fact that it seems that the Blender team has adopted a long-standing convention of the FOSS (Free and Open Source Software) world. Odd-numbered revisions are the “in progress” numbers. When the program reaches release status the number is then converted to an even version. So, 2.5 is the in-development number and when Blender will be ready for release it will be called 2.6.

OK, so much for nerd-talk, the new video is available at: http://library.creativecow.net/articles/ciccone_paolo/blender-survival-guid…


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