Reality is now Open Source Software

In 2009 I started writing a plugin to connect LuxRender to DAZ Studio. Actually, the first idea was to write a plugin for Poser but the API for Poser plugins at that time was too crude to allow that. So, I looked at DS and started working. Reality was the first...

Apple has lost their mind

This is the first time that I blog in a long while. The reason for coming back is that I can’t believe what I read. Apple has deprecated OpenGL, the one tool that is absolutely INDISPENSABLE for running many advanced 3D programs today. DAZ Studio uses OpenGL to...

Six years ago Reality 1.0 was released

On August 29th Reality 1.0 went on sale at the DAZ store and rendering for Studio and Poser changed forever. Physics-Based Rendering–PBR for short–was a new technique for the 3D world in general and it was unheard of in the Poser/DAZ Studio...

Reality 4.3.1 released

Hi. A couple of weeks ago I posted a new version of Reality, 4.3.1, that fixes some issues with the saving and loading of automatic presets. No other changes were made and I strongly advice any Reality 4 user to update to this version. Both DAZ and Renderosity have...

A place for you: the new Reality Facebook Group

Hello everybody! You probably know that Reality has its own FaceBook Page, which was started a few years ago. While the page has been a good vehicle for us to communicate with you, the format of the Facebook Page does not encourage, or support, communication between...