Search found 47 matches

by DeviantShade
Mon Jul 04, 2016 3:49 pm
Forum: General
Topic: Tessellating Primitives
Replies: 1
Views: 2822

Tessellating Primitives

When a scene is loaded into Lux. The last message displayed by Lux is "tessellating x primitives." What does this number mean? How does it affect rendering time?
by DeviantShade
Sat Jun 18, 2016 5:57 pm
Forum: General
Topic: OpenCL Memory Constraints
Replies: 2
Views: 3190

OpenCL Memory Constraints

Let's say I have a GPU with 2 GB VRAM and want to use OpenCL Rendering. If my scene exceeds the VRAM limit of my graphics card will Lux use system memory or just crash?
by DeviantShade
Wed Jun 15, 2016 1:11 pm
Forum: General
Topic: Normal map creation...
Replies: 13
Views: 12721

Re: Normal map creation...

Zbrush is a also good choice if you want to make your own normal maps and displacement maps.
by DeviantShade
Sun Jun 12, 2016 12:23 pm
Forum: General
Topic: When to use 'Bidirectional' Mode
Replies: 2
Views: 3754

When to use 'Bidirectional' Mode

I recall from old documentation that this mode was more suited for interior scenes, but with the introduction of 'accelerated mode' I was told that monodirectional sufficient. Is there ever a situation when using bidirectional+accelerated is better?
by DeviantShade
Sun Jun 12, 2016 12:20 pm
Forum: General
Topic: Variance Clamping
Replies: 4
Views: 4339

Re: Variance Clamping

I look forward to having this feature since I always have trouble with noisy glass and caustics.
by DeviantShade
Sat May 21, 2016 2:04 pm
Forum: General
Topic: Luxrender 1.6 + Next version of Reality
Replies: 16
Views: 13175

Luxrender 1.6 + Next version of Reality

Luxrender 1.6 was officially released this week. Will it be supported by the next version of Reality? Is there an ETA for when that version will be released? :)
by DeviantShade
Sat Mar 26, 2016 6:13 pm
Forum: Troubleshooting
Topic: Support for Luxrender 1.6
Replies: 1
Views: 2379

Support for Luxrender 1.6

A release candidate for Luxrender 1.6 is now available. Can I use it with the current version of Reality? If not, when will this version of Lux be supported?

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