Search found 89 matches

by Kimberly58
Mon May 30, 2016 11:01 am
Forum: Reality News
Topic: Memorial Day Sales 40% off Presets
Replies: 1
Views: 6510

Memorial Day Sales 40% off Presets

One day Reality Preset Sale 40% off - Ends May 31 @ 11:59pm



sale.jpg
by Kimberly58
Fri May 27, 2016 11:05 pm
Forum: The Blog
Topic: Light-Emitting Materials
Replies: 0
Views: 6120

Light-Emitting Materials

Sometimes it is necessary to make some areas of a model emit light. For example, we might have a TV screen that needs to glow in the dark. Reality makes this task very easy. If we click on the Modifiers tab of any material, we find, at the bottom of the panel, the Light emission modifier, which is e...
by Kimberly58
Mon May 02, 2016 6:18 pm
Forum: The Blog
Topic: Take control of your materials Part 9: displacement maps
Replies: 0
Views: 6489

Take control of your materials Part 9: displacement maps

RealityWaterPlane.png Unlike bump and normal maps, a displacement map affects the geometry of a model. This means that the polygons are moved, displaced, from their original position. For example, if we have a model of a car, a displacement map can move the polygons in it to simulate the effect of ...
by Kimberly58
Mon Apr 25, 2016 8:06 am
Forum: The Blog
Topic: Take control of your materials Part 8: normal maps
Replies: 0
Views: 6499

Take control of your materials Part 8: normal maps

Normall.jpg Last week we looked into the role of bump maps and what they do. Today we are going to look into the fascinating world of Normal Maps. Normal Maps, NMs for short, are special cases of the bump map. They are very similar in function but with a twist: they hold more precise information on...
by Kimberly58
Sat Apr 23, 2016 2:31 pm
Forum: Tips, techniques, and recipes
Topic: Bump map, normal map and displacement map
Replies: 13
Views: 12477

Re: Bump map, normal map and displacement map

Thank you for this! Bravo!!
by Kimberly58
Sun Apr 17, 2016 9:47 am
Forum: The Blog
Topic: Take control of your materials: what is a bump map? Part 7
Replies: 2
Views: 7467

Take control of your materials: what is a bump map? Part 7

Bump-map-demo-full.png Previously , we saw how to manage an Image Map texture in the Texture Editor. The power of textures is that they can be used for many different effects. In the simplest of cases, a texture provides the “paint coat” of a surface. A texture can, for example, give the appearance...
by Kimberly58
Mon Apr 11, 2016 3:37 pm
Forum: General
Topic: We are looking for Reality beta testers
Replies: 1
Views: 2149

Re: We are looking for Reality beta testers

This is also posted here viewtopic.php?f=20&t=348

:)
by Kimberly58
Sat Apr 09, 2016 11:04 am
Forum: Reality News
Topic: Victoria 7 and Austrani presets on sale! Until April 10th
Replies: 0
Views: 6470

Victoria 7 and Austrani presets on sale! Until April 10th

sale.jpg Now it's easier than ever to create amazing images with the Reality Automatic Preset for Victoria 7 and Austrani Outfit. These preset loads automatically whenever you add Victoria 7 or the Austrani Outfit to your DAZ Studio scene, and they deliver astounding realism. If you missed out the ...
by Kimberly58
Wed Apr 06, 2016 4:48 pm
Forum: Reality News
Topic: We are looking for beta testers!
Replies: 4
Views: 8899

We are looking for beta testers!

beta.jpg Interested in seeing what's coming up in the next version of Reality? Eager to try the new fixes and improvements? That can be a reality wink emoticon if you can give us a hand. Beta testing has started for Reality 4.3 and we are looking for 10 more people to test the program. As a beta te...
by Kimberly58
Mon Apr 04, 2016 8:14 am
Forum: Tips, techniques, and recipes
Topic: Reducing noise; a question of better lighting or higher number of S/p?
Replies: 12
Views: 8399

Re: Reducing noise; a question of better lighting or higher number of S/p?

Is the IBL the only light source? Is it is that could be the issue I've seen this happen with my render, so yes I would add a mesh light or two and bring down the brightness of the IBL. Also setting did you use on the walls?

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