As many of you know who use DAZ Studio with Sculptris, if you use Symmetry in Sculptris and export the OBJ file to DAZ Studio, you get a horrible complete crumbling of one half of the model when you apply the morph (ie. when you apply the OBJ file to your Genesis character in DAZ via the morph slider). I speculate that maybe Sculptris changes the ordering of the polygons which DAZ cannot handle, but that's just a wild guess. Does anyone know a work around for this problem? (Perhaps something can be done in Blender to the OBJ file before exporting it to DAZ Studio?) Is Pixologic going to tweak the export function soon to address this? I would happily pay for Sculptris for just this fix alone!
Any help will be apprecited.
I didn't find the right solution from the Internet.
Discussions about general topics of interest, like lighting, material customization and so one
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