Genesis 8

Discussions about general topics of interest, like lighting, material customization and so one
Gederix
Posts: 99
Joined: Tue Mar 01, 2016 11:06 am

Re: Genesis 8

Postby Gederix » Fri Jun 16, 2017 10:41 am

They are advertising G8 as having backwards compatibility. But I do not have any idea what exactly that means.
My quick take so far is that the face is supposed to be significantly improved, better expressions, better wrinkles and creases around the eyes etc.
Ill stick with G3 for a while yet as Im very comfortable working with that generation (and G2 to a lesser degree, I like G3 better).
Having said that, I do like new toys:)

And thanks for the quick preset DsinR, will have to have a look-see now.

Gederix
Posts: 99
Joined: Tue Mar 01, 2016 11:06 am

Re: Genesis 8

Postby Gederix » Fri Jun 16, 2017 10:44 am

Also, it appears the 4.9.4 requirement has to do with the figures surfaces, people have managed to load G8 in 4.8 (and 4.6), you get an error while loading but the figure then loads anyway. So that requirement might not apply to Reality users if we can just set up the surfaces as usual anyway.

DeviantShade
Posts: 45
Joined: Sat Mar 26, 2016 6:10 pm

Re: Genesis 8

Postby DeviantShade » Fri Jun 16, 2017 10:58 am

In terms of backward-compatibility, it is still rather limited. G8 loads with a default A-pose rather than T-pose which breaks many legacy poses. (Although a converter plugin is already in-the-works) and as many have observed, the clothes fitting is atrocious. More importantly, you cannot transfer morphs from G3 to G8. Unfortunately, since the creator of GenX plugin recently passed, a G3-G8 update is unlikely. Having invested in so much content for G3 and the marginal improvements on G8, upgrading just doesn't seem feasible right now.
Crossing the Uncanny Valley

DsinR
Posts: 7
Joined: Fri Jun 16, 2017 9:12 am

Re: Genesis 8

Postby DsinR » Fri Jun 16, 2017 11:12 am

pciccone wrote:I don't think that the current policy that DAZ is using is going to be beneficial in the long term. Consumers are not stupid, and they know when they are taken for granted.

Producing new products that are incompatible with the previous investments, in a market to the is extremely sensitive to spending new money, is really not a valid strategy.

When we had Victoria 4 consumers had the best experience to date. The figure was very versatile, it was easy to modify, had the longevity of several years, and many, many, many products where are made for it.

It is very useful to be able to work on a product that you know intimately for several the years, that makes you more productive, and ultimately it makes the workflow of creating new scenes more enjoyable because it is easier.

With the introduction of new technologies, which are just incrementally better than what was before the user is forced to learn new procedures and spend a lot of time adapting previous investments to the new architecture, and all of that time is ultimately taken away from the creative process.

I don't see this as an advantage, and I would not participate in this trend.


I have to agree :(
PlatnumK wrote:This is what happens when you use the G8 Base + a G3 Skin & Reality's Skin Material
Screen Shot 2017-06-16 at 13.37.43.png


Yep that's what you will get whitout tweaking our using the given Quick V8 Presets :shock:

Gederix wrote:They are advertising G8 as having backwards compatibility. But I do not have any idea what exactly that means.
My quick take so far is that the face is supposed to be significantly improved, better expressions, better wrinkles and creases around the eyes etc.
Ill stick with G3 for a while yet as Im very comfortable working with that generation (and G2 to a lesser degree, I like G3 better).
Having said that, I do like new toys:)

And thanks for the quick preset DsinR, will have to have a look-see now.

No problem it's not that hard but it's an extra (annoying) step, but that's Daz3d when using this beautiful Reality Plugin!

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sigstan
Posts: 434
Joined: Sat Jan 24, 2015 3:59 pm
Location: Denmark

Re: Genesis 8

Postby sigstan » Fri Jun 16, 2017 1:25 pm

PlatnumK wrote:This is what happens when you use the G8 Base + a G3 Skin & Reality's Skin Material
Screen Shot 2017-06-16 at 13.37.43.png

:lol:

Hardly a selling point...
/Sigstan

PlatnumK
Posts: 116
Joined: Tue Mar 01, 2016 5:12 pm

Re: Genesis 8

Postby PlatnumK » Fri Jun 16, 2017 5:16 pm

G8 Base + G3 Skin + V8 Preset by DsinR
G8_Test.jpg


Excellent Starter Preset DsinR

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sigstan
Posts: 434
Joined: Sat Jan 24, 2015 3:59 pm
Location: Denmark

Re: Genesis 8

Postby sigstan » Fri Jun 16, 2017 5:53 pm

DsinR wrote:Yep it's official! V8 is here and indeed it's not recognized by Reality Render!
I made a Quick Preset for V8 to get started, and you can tweak it to your likings 8-) Enjoy.

Thanks for the preset.

Just noting that you seem to include a lot more than the V8 preset in this file. You should only select your V8-quick preset in the preset manager and then export it. That way we get a preset that is strictly just what we expect.
/Sigstan

Thomas Fitz-Patrick
Posts: 6
Joined: Tue Mar 01, 2016 9:59 am

Re: Genesis 8

Postby Thomas Fitz-Patrick » Fri Jun 16, 2017 5:55 pm

I like what I'm seeing so far...
G8 has a slightly lower poly count than G3 which, as far as I can see, makes it use less RAM, but properly subdivided it still renders really nicely. :D
Attachments
g8-3.jpg
g8-2.jpg
g8-1.jpg

Ebola
Posts: 1
Joined: Fri Jun 16, 2017 6:14 pm

Re: Genesis 8

Postby Ebola » Fri Jun 16, 2017 6:25 pm

PlatnumK wrote:G8 Base + G3 Skin + V8 Preset by DsinR
G8_Test.jpg


Excellent Starter Preset DsinR



I am new in the daz3d world
I forked out 49 bucks for reality and the next day went on sale,
went and bought me a v7 pack and 23 hour later we en up with v8..
is this preset free or cheap???
where do I get it??

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Nathanomir
Posts: 135
Joined: Tue Mar 01, 2016 9:52 am
Location: North Texas
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Re: Genesis 8

Postby Nathanomir » Fri Jun 16, 2017 11:24 pm

After testing Victoria 8 for a day, I have to conclude that there really isn't enough difference between her and Victoria 7 for V8 to be called V8. More like V7.3. We gain HD expressions. Way cool. We gain geografted eyelashes. Okay. Why? We gain a base figure who is three inches taller than V6 and V7. Isn't 5'11" tall enough? We gain a more primitive mesh that is even further removed from natural human topology than V7. And I can't convert my V7 characters to V8 without major effort. A 22 year old V7 looks 40 in V8. So, I dropped $40 on an experiment. It was money well spent, really. It told me to wait for Victoria 9. Hey, I bought a Hyundai in 1986! I'm 6'4". You do the math on that. So, I've spent more on less.
Sometimes, my wife wakes up grumpy. Sometimes, she lets me sleep.


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