Genesis 8

Discussions about general topics of interest, like lighting, material customization and so one
DeviantShade
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Joined: Sat Mar 26, 2016 6:10 pm

Re: Genesis 8

Postby DeviantShade » Sat Jun 17, 2017 1:19 am

Crossing the Uncanny Valley

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fuzzy70
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Re: Genesis 8

Postby fuzzy70 » Sat Jun 17, 2017 4:00 am

I have to agree in that in general the quality of a lot of content (not just figures) seems as if it was geared for the game industry, not just geometry but how the textures are done (heavy use of normal maps). I tend to use a lot of displacement maps & as such why 95% of what I do is in DS/Iray currently due to Lux issues with displacement in the accelerated modes, plus other Lux issues I have none of which are down to Reality.

Don't get me wrong with regards to normal maps, they serve a purpose and are more resource friendly than displacement maps but in still renders they can quite often fail with closeup work etc on edges or things such as stonework or water (especially where water meets an edge of a pool or the character is in water).

I have bought the V8 Pro bundle, mainly because a high percentage of what's in the bundle I can make good use of, plus later down the line no doubt the likes of Raiya and so forth will produce a figure that requires V8. So while it's new as usual Daz discount's new releases so I grabbed it at the lower price rather than come across something later and have to spend more.

In my eyes Genesis 8 is no better or worse than previous generations as simply just provides us with another option to use if we want to, there's still plenty of content for the previous generations & will be more products produced for them for some time to come. I recall from numerous sources complaints & such along the lines of "G3F/V7, I'm not going to use that as doesn't do this or that & my content won't work with it etc etc" only for them to do a u-turn later on and keep singing the praises of the new generation.

The people that will have the most hardship to me are the content providers rather than the consumers as they have to face the "do I risk investing my time and effort into this new product and hope it takes off, or just continue as before with the previous generations". Of course they have the option of fixing their old catalogue to work with the new generation and repackage it which could take them far less time once they have sussed out the differences and so forth.

Regards

Lee
Windows 10 x64, Daz Studio 4.9 x64, Poser Pro 11 & whatever the current version of Reality is :lol:

PlatnumK
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Re: Genesis 8

Postby PlatnumK » Sat Jun 17, 2017 8:02 am


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Nathanomir
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Re: Genesis 8

Postby Nathanomir » Sat Jun 17, 2017 9:59 am

Sometimes, my wife wakes up grumpy. Sometimes, she lets me sleep.

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Nathanomir
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Re: Genesis 8

Postby Nathanomir » Sat Jun 17, 2017 10:12 am

Sometimes, my wife wakes up grumpy. Sometimes, she lets me sleep.

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sigstan
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Location: Denmark

Re: Genesis 8

Postby sigstan » Sat Jun 17, 2017 2:54 pm

Last edited by sigstan on Sun Jun 18, 2017 4:01 am, edited 1 time in total.
/Sigstan

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sigstan
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Re: Genesis 8

Postby sigstan » Sat Jun 17, 2017 3:20 pm

/Sigstan

cmacks
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Re: Genesis 8

Postby cmacks » Sat Jun 17, 2017 3:49 pm

I wonder if G3F will be the V4.2 of her day, and if we won't get a truly improved figure till about V10 or so...

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fuzzy70
Posts: 218
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Re: Genesis 8

Postby fuzzy70 » Sat Jun 17, 2017 5:50 pm

Windows 10 x64, Daz Studio 4.9 x64, Poser Pro 11 & whatever the current version of Reality is :lol:

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sigstan
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Re: Genesis 8

Postby sigstan » Sun Jun 18, 2017 4:18 am

Last edited by sigstan on Mon Jun 19, 2017 5:27 pm, edited 1 time in total.
/Sigstan


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