Hi, I am wondering if there is a way forward with this issue, but I'm not sure.
Essentially I am wanting to export my scenes via reality (we are currently still using 2, but could upgrade if needed), and offloading them to a high performance computing cluster running linux for network rendering. I can get Lux to perform the rendering on the cluster but it throws errors looking for resources and textures from the DaZ folder (like skins, for example: ["C:/Users/Public/Documents/My DAZ 3D Library/runtime/textures/silverraziel/garen/garenlimbs.jpg"]). Is there a way I can edit a file with the new path or compile the files to include the textures?
Thanks for any advice in advance!
Kris
rendering on a network
Who is online
Users browsing this forum: No registered users and 3 guests