fireflies with IBL lighting and metal/glass surfaces
fireflies with IBL lighting and metal/glass surfaces
Generally I get good results using IBL lighting and Reality. One limitation is that I tend to get what I think are fireflies on skin (e.g. G3F) near metallic jewelry or shiny objects like sunglasses. I think they are fireflies because they get worse with rendering time, not better. Any suggestions in reducing/eliminating these? Thanks.
Re: fireflies with IBL lighting and metal/glass surfaces
Unless IBL has "hot pixels" metal should not normally be an issue. Can you show us an example picture?
/Sigstan
Re: fireflies with IBL lighting and metal/glass surfaces
Here are two (from the same render). Shiny gold earrings. The rest of the render was quite "done".
- noise2.png (70.21 KiB) Viewed 10248 times
- noise1.png (95.55 KiB) Viewed 10248 times
Re: fireflies with IBL lighting and metal/glass surfaces
If there are bump/normals/displacement maps for the hoops try dialing them down or removing them.
Re: fireflies with IBL lighting and metal/glass surfaces
I will try that, thanks.
Re: fireflies with IBL lighting and metal/glass surfaces
It does look at bit odd.
Let us know, if Gederix's advice helps. - Otherwise I think we need to see scene configuration tab and output tab. Also IBL name and render time at the point you are showing.
Let us know, if Gederix's advice helps. - Otherwise I think we need to see scene configuration tab and output tab. Also IBL name and render time at the point you are showing.
/Sigstan
Re: fireflies with IBL lighting and metal/glass surfaces
Playing more, this seems to be a problem with Sobol, and is mostly not a problem with Metropolis. Does this sound right?
Re: fireflies with IBL lighting and metal/glass surfaces
Are they fireflies or could they be caustics???, caustics does happen on metal and not just glass/liquids as a lot of people think. As Gederix said removing any bump/normal/displacement maps may help, also geometry resolution but normally only on very low poly items with sharp changes in edges.
If they are caustics there is very little you can do due to Lux being fully physics based other than toning down the reflectivity of the material so it's not so mirror like. Caustics are more pronounced where there is another object in close proximity (which seems the case in your 2 examples) and only way to minimise their effect is put more space between the reflective objects and their surrounding objects, which is not always possible though.
Regards
Lee
If they are caustics there is very little you can do due to Lux being fully physics based other than toning down the reflectivity of the material so it's not so mirror like. Caustics are more pronounced where there is another object in close proximity (which seems the case in your 2 examples) and only way to minimise their effect is put more space between the reflective objects and their surrounding objects, which is not always possible though.
Regards
Lee
Windows 10 x64, Daz Studio 4.9 x64, Poser Pro 11 & whatever the current version of Reality is 

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