Reality 4.1: detailed list of new features

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Here is the detailed list of new features and bug fixes in Reality 4.1. The page with the announcement of Reality 4.1 is here.

New features

  • Up to 20 time faster CPU rendering with CPU acceleration and “Extra boost” option. While this is mainly benefitting Intel CPUs it might affect also AMD processors
  • Included LuxRender with Reality, no need to install separately anymore
  • Changed deliverables to use DMG on OS X and Self-Extracting zips for Windows
  • Added support for GPU rendering via OpenCL
  • Added automatic detection of OpenCL and of all compatible devices
  • Added selection of what OpenCL devices are to be used for rendering
  • Added detection of nVidia GPU card so that Reality automatically sets the OCL group size at 64
  • Added multi-edit of textures. Select multiple materials, edit the Specular color, done. Works across multiple materials and with materials of different type, as long as it makes sense
  • Now it’s possible to change material types across multiple objects. Same for applying universal presets.
  • Direct editing of Color and Image Map texture. Alt/Opt-Click to open the texture in the texture editor
  • Added IBL single lights, a set of 200 lights in different shapes (rings, lines, circles etc) in different pre-assigned positions. Great for creating all kind of creative lighting in minutes. Courtesy of Lee Furssedonn
  • Added Car Paint category for Universal Preset
  • Added Car paint presets
  • Added Pearl preset, courtesy of Russ Sprouse
  • Added support for custom Coat for Skin material
  • Added conversion of iRay shaders
  • Disabling/Enabling SSS is now all that you need to do. The associated volume is automatically deselected/selected
  • Added support for having Normal maps and Bump maps at the same time
  • Added conversion of Studio mats that have NM+BM
  • Vastly accelerated the rendering of material preview for Universal Presets
  • Added support for Studio’s DzShaderLights (pseudo spot, point and distant)
  • IBL maps are now collected when texture collection is turned on
  • IES files are now collected when texture collection is turned on
  • Added support for Studio’s File | Merge feature
  • Added conversion from Mix to Math textures
  • Increased precision of the Math texture’s amounts to 4 decimals
  • Added menu option to retrieve the license
  • Added option to save a watermark to tag images made with Reality
  • Changed “Alpha Channel” tab to be “Opacity”
  • Added G3F presets to ACSEL
  • Windows-specific. Now Reality’s window goes in the foreground when calling Reality from Studio while Reality is already running.
  • Added Reality.setIntensity([light ID], [new intensity]) API call to set the gain/intensity of a light. Useful to adjust the start gain of IBL sets.
  • Added gradient preview for the band texture
  • Added support for negative offsets for image maps
  • Updated icon on OS X, including retina display version
  • Changed gain for LEMs to use 6 decimals for very small gain
  • General speed improvement by optimizing the use of instances only when needed
  • Added support for Sobol sampler
  • Extended image write interval to 10 times what the previous maximum
  • When setting the name of a scene with an extension different than .lxs Reality changes it automatically to .lxs
  • Removed support for old hybrid rendering, which is not useful anymore

Bug fixes

  • Fixed parenting/unparenting issues with Poser.
  • Fixed most of Reality crashes when starting a new scene in the host, or when closing the host
  • Fixed visibility sync bug in Poser
  • Fixed several ACSEL bug, related to deleting presets or showing the presets right after being created.
  • Fixed bug for DAZ Studio that generated duplicated objets when a piece of clothing for a figure is fitted to an incompatible figure. For example when adapting V4 clothing to G2F.
  • Fixed lack of sync for selected camera with Poser
  • Fixed bug that crashed Reality when loading a new scene or when merging a scene in DAZ Studio
  • Fixed adding transparency map
  • Fixed all the issues about merging lights in DS (I hope).
  • Fixed I18N bug that caused names with accented characters to trigger an “invalid license” error
  • Fixed use of alpha map + disp.map for Metal material
  • Fixed bug in Studio Edition that caused newly-created materials to not render
  • Fixed retention of image map when converting a material to light
  • Fixed renaming of Cameras in Reality Poser Edition
  • Fixed crash when right-clicking on an empty texture preview
  • Fixed use of Bump Map with Cloth
  • Fixed bug that prevented tiling and offset data in the Glossiness texture to be passed to the render
  • Fixed bug that prevented the offset and tiling to be preserved when converting image map textures
  • Fixed plexiglass U.P. so that it does not report the need for Dawn textures
  • Fixed bug that cause image maps with /NO_MAP as file name when converting invalid Poser nodes
  • Fixed bug that caused the ColorMath texture to report being changed when it was just opened in the texture editor
  • Fixed M4 Genitalia emitting light
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