Aptos, California – September 12th, 2015
Today we are happy to announce the upcoming release of Reality 4.1, the most advanced Physics-Based Rendering (PBR) solution for Poser and DAZ Studio.
Reality pioneered the use of Physics-Based Rendering with DAZ Studio in 2010.
Reality 4.1 continues to break new ground today with the most advanced technology for a physically-accurate, artist-friendly workflow for Poser and DAZ Studio.
Reality 4.1: faster rendering
Reality 4.1 brings dozens of new features and improvements. Here are the top 10 features:
- Up to 20 times faster CPU rendering with seamless integration of LuxRender 1.5 new rendering modes
- GPU+CPU rendering via OpenCL (64-bit, Windows only)
- LuxRender directly included with Reality
- Advanced Multi-edit, to intelligently change textures, material types, and presets on multiple materials simultaneously
- One-click editing of Color and Image map textures
- New Universal Presets, including several Car Paint materials
- Automatic conversion of iRay shaders (DAZ Studio Edition)
- Customizable Top Coat channel for the Skin material
- Ability to simultaneously use Normal maps and Bump maps in a material
- One-click disabling/enabling of SSS
We have prepared a video that shows the above features in action:
httpvh://youtu.be/aSY-YW1RVj0
See the full list of improvements
Availability and pricing
Reality 4.1 will be released on September 21st and it will be available for download from the Prêt-à–3D’s website and through all the authorized Reality dealers, which include DAZ 3D, Renderosity, Smith Micro, RuntimeDNA, and Hivewire 3D.
Reality 4.1 will be a free upgrade for all registered users of Reality 4.0.
Reality 4.1 will cost $49.95 for a new license, while upgrading from version 2 or 3 will cost $14.95.
Acknowledgements
We would like to publicly thank the developers of LuxRender for bringing to the world one of the most accurate and advanced renderers in the industry. In particular we would like to thank David Bucciarelli, Jean-Philippe Grimaldi, Jens Verwiebe, Simon Wendsche, and Vlad Miller. Many thanks to all the other developers as well. LuxRender is a better program because of all of you!
Thanks so much Paolo (and whoever else that was involved) for all the hard work to get us such a wonderful release! Can’t wait to get my hands on this puppy!
🙂
Cheers!
This all looks really great. As a longtime Poser user with some experience with the spaghetti trees in the material room, the direct edit capability seems simply amazing and easy; I look forward to using it.
Thank you very much
It is great news, thank you very much for your work.
Could you recommend me a cheap agp that allows me to take advantage of GPU improvements?
Advanced Graphic Port? That is the connection for the GPU. I’m not sure if that’s what you meant. In any case “cheap” and GPU acceleration don’t go together. You will need a modern GPU with at least 2GB of VRAM, 4GB better, to be able to render with GPU. That’s why the CPU acceleration is such a great option.
Cheers.
Hi Paolo.
This is really exciting news.
Does the new Lux also allow us to use nevedia cards?
I ask because they or at least some of them now use open CL. If so, can the cuda cores now help render Lux?
If so that is wonderful.
As for myself, I am waiting on a new computer with much more CPU power. Should be here soon.
Thanks so much.
Randy
Hi Randy.
In the video I show using and nVidia card for rendering. All new cards by nVidia and AMD have OpenCL support.
Thank you and cheers.